Beginning

Questions

Question Option Answer (JPN) Answer (ENG)
1 1 銃を手放しナイフで応戦の準備 Ditch the gun and use a knife
- 2 使える弾丸を探しに行く Search for amunition
- 3 見つからないよう気配を消す Stay hidden until he passes
2 1 工作を優先し何もしない Do nothing, for the mission
- 2 親友の仇を取るため銃を撃つ Kill him, for your friend
- 3 仇をとれる作戦への変更を求める Find a way to do both
3 1 任務を第一に交代人員を待つ Wait as long as it takes
- 2 生活できるうちは待つ Wait as long as you can
- 3 すぐに帰還する Go back immediately
4 1 ただちにキャンプへ急ぐ Hurry to rescue him
- 2 応援は他機に任せ給油に戻る Refuel and let an ally take him
- 3 近くに着陸し他のヘリを待ち合流 Land nearby, wait for allies
5 1 神職者を尊重し監視するにとどめる Keep watching him for now
- 2 ただちに拘束する Bring him in immediately
- 3 軟禁などで行動を制限する Put him under house arrest
6 1 成功する* Yes.*
- 2 無理だ It's impossible.
- 3 わからない I don’t know.

You’ll need to pick "Yes." in Q6, otherwise the story will not go on.

Responses and type categories

Growth type ENG Q1 Q2 Q3 Q4 Q5 Q6 Key parameter
アタック型 Attack Support 1 1 1 1 1 1 力 (ST)
マジック型 Technical Support 3 1 3 2 1 1 魔 (MA)
フィジカル型 Physical Support 2 1 1 2 2 1 体 (VI)
スピード型 Speed Support 3 3 3 3 3 1 速 (AG)
ラッキー型 Luck Support 2 2 2 2 2 1 運 (LU)

Initial stats

Type HP MP
(ST)

(MA)

(VI)

(AG)

(LU)
剣攻
(SwdATK)
銃攻
(GunATK)
防御
(DEF)
Attack Support 56 32 7 5 5 6 5 22 15 21
Technical Support 58 37 5 7 6 5 5 20 13 22
Physical Support 63 32 5 5 7 5 6 20 13 23
Speed Support 55 35 5 6 5 7 5 20 13 21
Luck Support 60 36 6 6 6 6 7 21 14 22

Growth rate of each stat for each armor type

Growth type ENG ST MA VI AG LU
アタック型 Attack Support 24% 18% 19% 20% 19%
マジック型 Technical Support 19% 24% 19% 20% 18%
フィジカル型 Physical Support 18% 19% 24% 19% 20%
スピード型 Speed Support 19% 20% 18% 24% 19%
ラッキー型 Luck Support 19% 19% 19% 19% 24%

What do the stats determine?

Type Effect
ST Physical attack power
MA Max MP, magical attack power, magical defense
VI Max HP, physical defense
AG Sequence in each turn, hit rate, evade rate
LU Chance of inflicting status ailments, evade rate, critical rate
Physical attack Damage delivered with physical skills and gun skills
Physical defense Damage received from physical skills and gun skills
Magical attack Damage delivered with fire, ice, wind, electric, and almighty skills
Magical defense Damage received from fire, ice, wind, electric, and almighty skills
Hit rate % hit for direct damage
Evade rate % evade from direct damage

In SMT, light, dark, and bad status skills have fixed % of effectiveness. Three parameters affect the rates: the base percentage of the skill, resistance/weakness of the demon, and luck.

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