|HP becomes 0
When demon dies, they will return to the COMP.
When MC dies, it will be game over.
HP decreases every turn. The effect persists after the battle.
Evade % becomes 0; damage received also increases; occasionally skips an action. The effect persists after the battle.
Damage received decreases, however HP and SP stops recovering. Petrified character cannot perform any actions. The effect persists after the battle. If MC becomes Petrified, it is Game Over.
MP decreases after each action. The effect persists after the battle.
Evade becomes 0%; damage received also increases. Asleep character cannot perform any actions. HP and SP slightly regenerate each turn.
Loses control and starts to attack the teammates.
Demons cannot use any of their skills.
MC cannot use gun skills. The effect persists after the battle.
Occasionally skips an action. Demons may also decide to return to the COMP.
When attacked, the victim will explode and impart damage (equal to current HP) to all the teammates. However, defending victim will not explode after being attacked.
Target loses control and will use normal attack on random targets including allies for increased damage.