Status ailments
Status | Description |
---|---|
DEAD 死亡 |
HP becomes 0 When demon dies, they will return to the COMP. When MC dies, it will be game over. |
POISON 毒 |
Poisoned HP decreases every turn. The effect persists after the battle. |
PALYZE 麻痺 |
Paralyzed Evade % becomes 0; damage received also increases; occasionally skips an action. The effect persists after the battle. |
STONE 石化 |
Petrified Damage received decreases, however HP and SP stops recovering. Petrified character cannot perform any actions. The effect persists after the battle. If MC becomes Petrified, it is Game Over. |
STRAIN 消沈 |
Strain MP decreases after each action. The effect persists after the battle. |
SLEEP 睡眠 |
Sleep Evade becomes 0%; damage received also increases. Asleep character cannot perform any actions. HP and SP slightly regenerate each turn. |
CHARM 魅了 |
Charm Loses control and starts to attack the teammates. |
CLOSE 封 |
Mute Demons cannot use any of their skills. MC cannot use gun skills. The effect persists after the battle. |
FEAR 恐怖 |
Fear Occasionally skips an action. Demons may also decide to return to the COMP. |
BOMB 爆弾 |
Bomb When attacked, the victim will explode and impart damage (equal to current HP) to all the teammates. However, defending victim will not explode after being attacked. |
RAGE |
Rage Target loses control and will use normal attack on random targets including allies for increased damage. |