Status ailments
Status Description
DEAD
死亡
HP becomes 0
When demon dies, they will return to the COMP.
When MC dies, it will be game over.
POISON
Poisoned
HP decreases every turn. The effect persists after the battle.
PALYZE
麻痺
Paralyzed
Evade % becomes 0; damage received also increases; occasionally skips an action. The effect persists after the battle.
STONE
石化
Petrified
Damage received decreases, however HP and SP stops recovering. Petrified character cannot perform any actions. The effect persists after the battle. If MC becomes Petrified, it is Game Over.
STRAIN
消沈
Strain
MP decreases after each action. The effect persists after the battle.
SLEEP
睡眠
Sleep
Evade becomes 0%; damage received also increases. Asleep character cannot perform any actions. HP and SP slightly regenerate each turn.
CHARM
魅了
Charm
Loses control and starts to attack the teammates.
CLOSE
Mute
Demons cannot use any of their skills.
MC cannot use gun skills. The effect persists after the battle.
FEAR
恐怖
Fear
Occasionally skips an action. Demons may also decide to return to the COMP.
BOMB
爆弾
Bomb
When attacked, the victim will explode and impart damage (equal to current HP) to all the teammates. However, defending victim will not explode after being attacked.
RAGE
Rage
Target loses control and will use normal attack on random targets including allies for increased damage.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License